Core Credits was developed as a FiveM-script framework to work with the QB Core prevalent server frameworks. This virtual currency works within the world of the game. Core Credits can be earned by players in various ways. They may complete in-game missions, participate in server event, or purchase them using real money.
Features
- open source
- Easy adjustable config
- Fully optimized
- esay to use
- qbcore
- Monetary System: Core Credits establish a virtual economy within the server. Players can use them to purchase in-game items, vehicles, properties, or even perks and cosmetic upgrades for their characters.
- Shop System: Server owners can create a custom shop interface where players can browse and purchase various items using their Core Credits. This allows for server monetization and encourages players to engage with the system.
- Task System: Create a task system where players can complete in-game objectives to earn Core Credits. This injects an element of gameplay into the earning process and promotes server interaction.
- Reward System: Reward players with Core Credits for positive contributions like roleplaying well, participating in events, or completing server goals. This incentivizes desired behaviors and fosters a more engaged community.
- Case Openings: Implement a “ガチャ (gacha)” (capsule toy) system, similar to loot boxes in some games. Players spend Core Credits to open virtual cases with a chance of acquiring valuable in-game items, adding a layer of surprise and potentially rare rewards.
Showcase video of core credits fivem –
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