Hey FiveM users In this video tutorial, we will show you how you can convert ESX scripts to QBUS/QBCore!
Here is a complete list of the change of scripts (functions both for server and client).
Notice: All esx versions and qb core trigers nearly identical, but at times it could change with the esx version.
Client on the other hand
- esx:onPlayerDeath -> hospital:server:SetDeathStatus
- esx:playerLoaded -> QBCore:Client:OnPlayerLoaded
- esx:showAdvancedNotification -> QBCore:Notify
- esx:showHelpNotification -> QBCore:Notify
- esx:showNotification -> QBCore:Notify
- ESX.GetPlayerData -> QBCore.Functions.GetPlayerData
- ESX.IsPlayerLoaded -> None
- ESX.SetPlayerData -> QBCore:Player:SetPlayerData
- ESX.TriggerServerCallback -> QBCore.Functions.TriggerCallback
- ESX.Game.DeleteObject -> None (Can use FiveM native DeleteEntity)
- ESX.Game.DeleteVehicle -> QBCore.Functions.DeleteVehicle
- ESX.Game.GetClosestObject -> None (Can use FiveM native GetClosestObjectOfType)
- ESX.Game.GetClosestPed -> QBCore.Functions.GetClosestPed
- ESX.Game.GetClosestPlayer -> QBCore.Functions.GetClosestPlayer
- ESX.Game.GetClosestVehicle -> QBCore.Functions.GetClosestVehicle
- ESX.Game.GetObjects -> None (uses enumeration)
- ESX.Game.GetPedMugshot -> None (Can use FiveM native RegisterPedheadshot)
- ESX.Game.GetPeds -> None (uses enumeration)
- ESX.Game.GetPlayers -> QBCore.Functions.GetPlayers
- ESX.Game.GetPlayersInArea -> None (uses enumeration)
- ESX.Game.GetVehicleInDirection -> None (uses ray casting)
- ESX.Game.GetVehicles -> QBCore.Functions.GetVehicles
- ESX.Game.GetVehiclesInArea -> None (uses enumeration)
- ESX.Game.IsSpawnPointClear -> None (uses getvehiclesinarea)
- ESX.Game.SetVehicleProperties -> QBCore.Functions.SetVehicleProperties
- ESX.Game.GetVehicleProperties -> QBCore.Functions.GetVehicleProperties
- ESX.Game.SpawnLocalObject -> None (dont bother)
- ESX.Game.SpawnLocalVehicle -> None (dont bother)
- ESX.Game.SpawnObject -> None (Can use FiveM Native CreateObject)
- ESX.Game.SpawnVehicle -> QBCore.Functions.SpawnVehicle
- ESX.Game.Teleport -> (Can use FiveM Native SetEntityCoords and SetEntityHeading)
- ESX.Game.Utils.DrawText3D -> QBCore.Functions.DrawText3D
Server side
- ESX.CreatePickup > None (irrelevant and performed through qb-inventory)
- ESX.GetItemLabel > None (Just returns the item’s label)
- ESX.GetPlayerFromId -> QBCore.Functions.GetPlayer
- ESX.GetPlayerFromIdentifier -> QBCore.Functions.GetPlayerByCitizenId
- ESX.GetPlayers -> QBCore.Functions.GetPlayers
- ESX.RegisterServerCallback -> QBCore.Functions.CreateCallback
- ESX.RegisterUsableItem -> QBCore.Functions.CreateUseableItem
- ESX.SavePlayer -> QBCore.Player.Save
- ESX.SavePlayers > None (dont be a bother)
- ESX.Trace > Use QBCore.Debug and don’t worry about to convert this
- ESX.UseItem -> QBCore.Functions.UseItem
xPlayer
- xPlayer.addAccountMoney -> xPlayer.Functions.AddMoney (account)
- xPlayer.addInventoryItem -> xPlayer.Functions.AddItem (item name)
- xPlayer.addMoney -> xPlayer.Functions.AddMoney (cash)
- xPlayer.addWeapon -> xPlayer.Functions.AddItem (weapon name)
- xPlayer.addWeaponAmmo -> xPlayer.Functions.AddItem (ammo name)
- xPlayer.addWeaponComponent -> xPlayer.Functions.AddItem (component name)
- xPlayer.canCarryItem -> None (xPlayer.Functions.AddItem already checks this)
- xPlayer.canSwapItem -> None (xPlayer.Functions.AddItem already checks this)
- xPlayer.getAccount -> None (use player data)
- xPlayer.getAccounts -> None (use player data)
- xPlayer.getCoords -> None (Can use FiveM Native GetEntityCoords)
- xPlayer.getGroup -> xPlayer.Functions.GetPermission
- xPlayer.getIdentifier -> xPlayer.Functions.GetIdentifier
- xPlayer.getInventory -> QBCore.Player.LoadInventory
- xPlayer.getInventoryItem -> xPlayer.Functions.GetItemByName
- xPlayer.getJob -> None (use player data)
- xPlayer.getLoadout = Nothing (fuck loadouts)
- xPlayer.getMoney -> None (use player data)
- xPlayer.getName -> None (use player data)
- xPlayer.getWeapon -> xPlayer.Functions.GetItemByName (weapon name)
- xPlayer.getWeight -> xPlayer.Player.GetTotalWeight
- xPlayer.hasWeapon -> xPlayer.Functions.GetItemByName (weapon name)
- xPlayer.hasWeaponComponent -> xPlayer.Functions.GetItemByName (component name)
- xPlayer.kick -> xPlayer.Functions.Kick
- xPlayer.removeAccountMoney -> xPlayer.Functions.RemoveMoney (account)
- xPlayer.removeInventoryItem -> xPlayer.Functions.RemoveItem (item name)
- xPlayer.removeMoney -> xPlayer.Functions.RemoveMoney (cash)
- xPlayer.removeWeapon -> xPlayer.Functions.RemoveItem (weapon name)
- xPlayer.removeWeaponAmmo -> xPlayer.Functions.RemoveItem (ammo name)
- xPlayer.removeWeaponComponent -> xPlayer.Functions.RemoveItem (component name)
- xPlayer.setAccountMoney -> xPlayer.Functions.SetMoney (account)
- xPlayer.setCoords = None (used to teleport)
- xPlayer.setInventoryItem -> xPlayer.Functions.AddItem (item name)
- xPlayer.setJob -> xPlayer.Functions.SetJob
- xPlayer.setMaxWeight > Nothing (It has been set by the QB-core the config)
- xPlayer.setMoney -> xPlayer.Functions.SetMoney
- xPlayer.setName > None (dont be a bother)
- xPlayer.setWeaponTint -> None (qb-weapons does this)
- xPlayer.showHelpNotification -> TriggerClientEvent(‘QBCore:Notify’)
- xPlayer.showNotification -> TriggerClientEvent(‘QBCore:Notify’)
- xPlayer.triggerEvent > None (dont cause any trouble)
- xPlayer.updateCoords > None (dont be a bother)
Events
- esx:getSharedObject -> QBCore:GetObject
- esx:setJob -> QBCore:Client:OnJobUpdate
- esx:onPlayerSpawn -> QBCore:Client:OnPlayerLoaded
- playerSpawned -> QBCore:Client:OnPlayerLoaded (spawnmanager compatibility)
- esx:addInventoryItem -> QBCore:Server:AddItem
- esx:removeInventoryItem -> QBCore:Server:RemoveItem
- esx:useItem -> QBCore:Server:UseItem
- MySQL.Async.fetchScalar() -> exports[‘ghmattimysql’]:scalar() or QBCore.Functions.ExecuteSql(true,
- MySQL.Async.fetchAll() -> exports[‘ghmattimysql’]:execute() or QBCore.Functions.ExecuteSql(true,
- MySQL.Async.execute() -> exports[‘ghmattimysql’]:execute() or QBCore.Functions.ExecuteSql(false,
Conversion tutorial
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If you wish to change the scripts you can make use of the other function you have described above. As with ESX, Qbus has the similar functions, however with various names.
The same can be done to follow a the custom server.