When a player dies in the seconds prior to spawning, the bag is created to the location of death, and this bag can be taken away in any point. It is the UI Enviroment is fully responsible for all screen resolutions. dead body loot
- Death Location and Item Drop:
- The system should be designed to detect the exact location of a player’s death.
- The items held by the deceased player should be placed in a container, such as a bag, and dropped at that location.
- Bag Interaction:
- Other players should be able to interact with the dropped bag, triggering a looting action.
- The UI environment would likely display relevant information when a player is interacting with the bag, such as the contents of the bag and options for looting.
- UI Responsiveness:
- The UI should be designed to adapt to different screen resolutions to ensure a consistent and user-friendly experience for players with various display setups.
- Responsive design principles may be applied to ensure that UI elements scale appropriately and remain readable across different resolutions.
- Item Representation in UI:
- The UI should effectively communicate the items inside the bag to players attempting to loot.
- It may include icons, text labels, or other visual indicators for each item in the bag.
Preview video of fivem dead body loot
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